96b198b66d
Automatically switch the renderer to Dawntrail mode if installed
2024-11-02 19:51:57 -04:00
46564264f1
Update libphysis, accommodate for API changes
2024-11-02 19:51:34 -04:00
50f9faac0f
Remove updateTimer from Vector3Edit
...
It attempts to call a function to stop it, even though we never
initialize it.
2024-10-20 19:53:50 -04:00
e19cbd66b1
Note that Endwalker content in a Dawntrail client still loads
...
DW-specific content is WIP and will probably break.
2024-10-20 19:51:43 -04:00
3fb605f277
Bump libphysis
2024-10-20 19:46:54 -04:00
756a37ecac
Fix crash if shpk_name is null
...
This is common for the new Dawntrail models where I think this is
failing on, and should at least prevent an easy crash.
2024-10-20 19:43:00 -04:00
e76a14fa6a
Fix REUSE compliance, for our new kxmlgui files
2024-06-29 10:35:23 -04:00
927accadf9
Renderer: Disable unused attachments extension config for now
...
To unbreak it on my machine, but I wonder if this is still needed
2024-06-28 05:54:31 -04:00
d9678f3b78
Gear Editor: Add "What's this?" tooltips to single gear view functions
2024-05-27 19:04:26 -04:00
0a488807f6
Gear Editor: General code cleanup
...
Boring stuff... removing unnecessary lambdas, variables and more.
2024-05-27 18:57:17 -04:00
0cf37355cb
Switch to KXmlGuiWindow
...
This will eventually use more KStandardAction, and gets rid of our
custom code which is just doing a worse job than KXmlGui.
2024-05-27 18:18:54 -04:00
6e4e8c81a2
Add AppStream metadata
2024-05-27 16:48:12 -04:00
2c479cbb6a
Add Flatpak building instructions
2024-05-27 16:40:11 -04:00
105f59c1f2
Add Flatpak manifest to REUSE
2024-05-27 16:38:21 -04:00
6f007b0683
Add Flatpak
2024-05-27 16:36:56 -04:00
ac16e73c4d
Renderer: Add workaround for older Vulkan SDKs
2024-05-27 16:36:50 -04:00
6ae749a12f
Don't deploy applications on Flatpak
2024-05-27 16:36:35 -04:00
328bcb5572
SDK Launcher: Fix launching under Flatpak
2024-05-27 16:36:21 -04:00
f15049d6aa
Map Editor: Begin adding support for materials
2024-05-27 13:15:50 -04:00
2252feeef3
MDLPart: Add render material cache
2024-05-27 13:15:40 -04:00
4a777ff9db
Fix narrowing conversion introduced in mdlimport
2024-05-25 23:41:50 -04:00
edc341a014
Begin work on importing shape meshes
...
It's temporarily disabled for now, because it doesn't work. But it does
disable the shape meshes so it doesn't bug out in-game, leaving it a
little less ugly.
2024-05-25 23:28:00 -04:00
6cec87568d
Bump libphysis, begin exporting shape data
2024-05-25 22:59:12 -04:00
a4347e6f8b
Armoury: Add Penumbra actions menu
...
It's now possible to "redraw" manually, and also open the main window.
2024-05-25 22:43:49 -04:00
d9438ad88a
Data Explorer: Add status bar with hash, offset and file type info
2024-05-25 10:57:43 -04:00
04aab49f34
Improve wording in some labels
2024-05-25 10:26:26 -04:00
2720e5fd7a
Add a new game launcher program
...
This is simplistic for now, but I want to expand it for quick offline
testing.
2024-05-18 15:14:22 -04:00
5fd94fc70c
Launcher: Add entry for the new material editor
2024-05-18 14:54:17 -04:00
3747e271f9
Launcher: Support launching Windows executables
2024-05-18 14:53:35 -04:00
dd2c3e4487
Remove more unnecessary files from the Windows artifact
2024-05-18 17:31:14 +00:00
5b042dd8a0
Only run "Save Prefix" step when a cache miss happens
...
Prevents a warning from popping up on the dashboard
2024-05-18 17:31:14 +00:00
c5d77cec4f
Mirror the gperf zip, because SourceForge sucks
2024-05-18 17:31:14 +00:00
42f9cb7d8f
Update libphysis version
2024-05-18 17:31:14 +00:00
4d0b109bb8
sklbpart: Fix GLSL flags
2024-05-18 17:31:14 +00:00
3b8b867a02
Make glslang dependency optional
...
This is only needed for additional GLSL debug information, and is
definitely not required.
2024-05-18 17:31:14 +00:00
b81e22a9ae
Build Breeze Icons on Linux too
2024-05-18 17:31:14 +00:00
3184d5b175
Build Breeze Icons before KIconThemes
2024-05-18 17:31:14 +00:00
35680ec62b
Update to new DXBC origin
2024-05-18 08:49:17 -04:00
23e93811de
Fix running out of descriptors too easily in the simple renderer
2024-05-13 22:57:33 -04:00
f57c9329ba
Fix REUSE metadata due to apps moves
2024-05-10 16:48:04 -04:00
b6cc54405c
Move applications to their own folder
...
To try to cut down the amount of top-level folders
2024-05-10 16:44:45 -04:00
f713f5c150
Resolve more warnings
2024-05-10 16:37:40 -04:00
a812b37413
Move getShaderModuleResources to ShaderManager
2024-05-10 16:16:21 -04:00
1aa7c8c6ee
Start moving shader stuff into it's own dedicated class
...
This is generally abstract from the game renderer, and can be useful
elsewhere. It's also really big!
2024-05-10 16:14:33 -04:00
dcfa109569
Bump libphysis to fix crash in new renderer
2024-05-10 16:02:32 -04:00
13ef518ed3
Remove accidental typing from me
2024-05-10 15:56:58 -04:00
1815d60f21
Add debug markers for peeking via RenderDoc
2024-05-10 15:53:32 -04:00
1fef1e2acd
Prepare for dyeable gear
2024-04-30 19:05:55 -04:00
5a227971c2
Support 3D textures, add real tile diffuse/normal and fix lighting
...
I broke the lighting accidentally while messing around with Dawntrail,
it's now restored. Real textures are used for tile diffuse/normal
textures which shoud fix the appearances of some gear.
2024-04-30 18:12:02 -04:00
ac3b2e2f7c
Prevent skeletons from changing just by selecting a bone
2024-04-30 16:05:26 -04:00