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6 commits

Author SHA1 Message Date
b9b162b377 Add experimental new rendering system
I started writing this late last year, and finally uploading parts of
it. Currently, doesn't work, but doesn't crash either. Enable it via
the NOVUS_USE_NEW_RENDERER environment variable.

The goal is to use the game's own shaders instead of creating our own,
it's lacking support for buffers with actual data in them and constants
so while it "works" nothing is displayed on screen yet.
2024-04-20 17:29:29 -04:00
db50a7ff36 Fix translation error in shpk part, prevent crashes when decomp fails 2024-04-20 15:45:19 -04:00
edc0439a0a shpkpart: Support localization 2024-02-04 15:25:14 -05:00
2023254b7e Ensure every class has a QWidget or QObject parent parameter 2023-12-09 21:28:02 -05:00
88d80a64cf Fix misc warnings, code errors and slight improvements 2023-12-09 15:24:54 -05:00
addd9c80f9 Add SHPKPart for previewing and decompiling shader packages 2023-10-13 15:00:08 -04:00