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14 commits

Author SHA1 Message Date
edc341a014 Begin work on importing shape meshes
It's temporarily disabled for now, because it doesn't work. But it does
disable the shape meshes so it doesn't bug out in-game, leaving it a
little less ugly.
2024-05-25 23:28:00 -04:00
f713f5c150 Resolve more warnings 2024-05-10 16:37:40 -04:00
3e29ee1323 Remove unnecessary normalize from tangent import 2024-02-25 11:16:57 -05:00
605e2f7e60 Fix accidental double bitangent handedness multiplication 2024-01-29 17:41:34 -05:00
f747033aac Fix bitangents being slightly off when importing 2023-12-31 10:31:51 -05:00
693a47cf4e Fix tangent reading/writing
Updates to latest physis changes, and fixing tangent reading/writing.
2023-12-17 19:00:43 -05:00
b81cedcf53 Support importing models with higher vertex/index counts 2023-12-12 21:48:17 -05:00
ae96efcc5e Import more vertex data, correct bone ids 2023-12-10 12:38:28 -05:00
e9b02d53f1 Skip parts that don't exist in an existing model 2023-12-10 11:10:31 -05:00
81e9c09be8 Fix most warnings 2023-12-09 22:35:59 -05:00
2ac5eb6498 Fix more petty warnings 2023-12-09 21:18:34 -05:00
b38508e810 Begin support importing models of different vertex/index counts 2023-12-09 17:17:36 -05:00
73cc2a0753 Make MDL import more reliable
Now it shouldn't trip up on itself when importing a GLB we just exported
2023-12-09 16:57:08 -05:00
4269321841 Separate model import/export into their own files 2023-12-09 15:39:35 -05:00