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novus/renderer
Joshua Goins 46441700af Render all the output attachments for PASS_G_OPAQUE
In Dawntrail they now write to several outputs during this pass, such as
diffuse and motion vectors. We will need these eventually - especially
diffuse - so now they should be written to.
2025-06-04 05:00:28 -04:00
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include Render all the output attachments for PASS_G_OPAQUE 2025-06-04 05:00:28 -04:00
shaders Improve appearance of the 3D View in the Map Editor 2025-05-17 12:19:28 -04:00
src Render all the output attachments for PASS_G_OPAQUE 2025-06-04 05:00:28 -04:00
CMakeLists.txt Begin adding support for drawing additional objects in the renderer 2025-05-13 15:19:11 -04:00
README.md Add experimental new rendering system 2024-04-20 17:29:29 -04:00

Renderer

This handles rendering FFXIV visual data, such as models and materials.

Currently it has a basic rendering method enabled by default, which is limited to displaying a material's diffuse texture and not much else.

Experimental

There's a more advanced renderer which is still in development, which uses the game's own shaders to render models. Launch any Novus tool with NOVUS_USE_NEW_RENDERER=1 set to enable it.