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In Dawntrail they now write to several outputs during this pass, such as diffuse and motion vectors. We will need these eventually - especially diffuse - so now they should be written to. |
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.. | ||
baserenderer.h | ||
buffer.h | ||
camera.h | ||
device.h | ||
drawobject.h | ||
gamerenderer.h | ||
pass.h | ||
rendermanager.h | ||
scene.h | ||
shadermanager.h | ||
shaderstructs.h | ||
simplerenderer.h | ||
swapchain.h | ||
texture.h |