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The biggest change is making the model data read from vertex streams, like how the retail client is doing. The vertex bindings/locations should be fixed, resilient for the future and work across more shader packages. |
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.. | ||
baserenderer.h | ||
buffer.h | ||
camera.h | ||
device.h | ||
drawobject.h | ||
gamerenderer.h | ||
rendermanager.h | ||
scene.h | ||
shadermanager.h | ||
shaderstructs.h | ||
simplerenderer.h | ||
swapchain.h | ||
texture.h |