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novus/renderer/include
Joshua Goins f63dcbe9b0 Make Dawntrail geometry rendering work
The biggest change is making the model data read from vertex streams,
like how the retail client is doing. The vertex bindings/locations
should be fixed, resilient for the future and work across more shader
packages.
2024-11-03 11:05:30 -05:00
..
baserenderer.h Resolve more warnings 2024-05-10 16:37:40 -04:00
buffer.h Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
camera.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
device.h Add debug markers for peeking via RenderDoc 2024-05-10 15:53:32 -04:00
drawobject.h Make Dawntrail geometry rendering work 2024-11-03 11:05:30 -05:00
gamerenderer.h Make Dawntrail geometry rendering work 2024-11-03 11:05:30 -05:00
rendermanager.h Add debug markers for peeking via RenderDoc 2024-05-10 15:53:32 -04:00
scene.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
shadermanager.h Make Dawntrail geometry rendering work 2024-11-03 11:05:30 -05:00
shaderstructs.h Make Dawntrail geometry rendering work 2024-11-03 11:05:30 -05:00
simplerenderer.h Resolve more warnings 2024-05-10 16:37:40 -04:00
swapchain.h Add missing header in swapchain.h 2024-04-22 15:47:45 -04:00
texture.h Properly transition image layouts and create barriers 2024-04-27 17:49:03 -04:00