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novus/renderer
Joshua Goins 1aa7c8c6ee Start moving shader stuff into it's own dedicated class
This is generally abstract from the game renderer, and can be useful
elsewhere. It's also really big!
2024-05-10 16:14:33 -04:00
..
include Start moving shader stuff into it's own dedicated class 2024-05-10 16:14:33 -04:00
shaders Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
src Start moving shader stuff into it's own dedicated class 2024-05-10 16:14:33 -04:00
CMakeLists.txt Start moving shader stuff into it's own dedicated class 2024-05-10 16:14:33 -04:00
README.md Add experimental new rendering system 2024-04-20 17:29:29 -04:00

Renderer

This handles rendering FFXIV visual data, such as models and materials.

Currently it has a basic rendering method enabled by default, which is limited to displaying a material's diffuse texture and not much else.

Experimental

There's a more advanced renderer which is still in development, which uses the game's own shaders to render models. Launch any Novus tool with NOVUS_USE_NEW_RENDERER=1 set to enable it.