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novus/renderer/include
Joshua Goins 1aa7c8c6ee Start moving shader stuff into it's own dedicated class
This is generally abstract from the game renderer, and can be useful
elsewhere. It's also really big!
2024-05-10 16:14:33 -04:00
..
baserenderer.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
buffer.h Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
camera.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
device.h Add debug markers for peeking via RenderDoc 2024-05-10 15:53:32 -04:00
drawobject.h Add debug markers for peeking via RenderDoc 2024-05-10 15:53:32 -04:00
gamerenderer.h Start moving shader stuff into it's own dedicated class 2024-05-10 16:14:33 -04:00
rendermanager.h Add debug markers for peeking via RenderDoc 2024-05-10 15:53:32 -04:00
scene.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
shadermanager.h Start moving shader stuff into it's own dedicated class 2024-05-10 16:14:33 -04:00
shaderstructs.h Add support for more shader structures as seen in Dawntrail Benchmark 2024-04-28 07:09:58 -04:00
simplerenderer.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
swapchain.h Add missing header in swapchain.h 2024-04-22 15:47:45 -04:00
texture.h Properly transition image layouts and create barriers 2024-04-27 17:49:03 -04:00