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novus/parts/mdl
Joshua Goins f95fd2efc2 Add a dedicated skinned shader
This is to prevent trying to use bone transforms on terrain.
2024-02-02 14:37:58 -05:00
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CMakeLists.txt Reformat CMake code a bit 2023-12-10 06:51:33 -05:00
mdlexport.cpp Fix tangent reading/writing 2023-12-17 19:00:43 -05:00
mdlexport.h Separate model import/export into their own files 2023-12-09 15:39:35 -05:00
mdlimport.cpp Fix accidental double bitangent handedness multiplication 2024-01-29 17:41:34 -05:00
mdlimport.h Separate model import/export into their own files 2023-12-09 15:39:35 -05:00
mdlpart.cpp Add a dedicated skinned shader 2024-02-02 14:37:58 -05:00
mdlpart.h Add a dedicated skinned shader 2024-02-02 14:37:58 -05:00
vulkanwindow.cpp mdlpart: Add support for model positions, free mode camera 2024-02-02 14:28:31 -05:00
vulkanwindow.h mdlpart: Add support for model positions, free mode camera 2024-02-02 14:28:31 -05:00