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novus/apps/armoury/src/mainwindow.cpp
Joshua Goins 0a488807f6 Gear Editor: General code cleanup
Boring stuff... removing unnecessary lambdas, variables and more.
2024-05-27 18:57:17 -04:00

132 lines
4.7 KiB
C++

// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#include "mainwindow.h"
#include <QHBoxLayout>
#include <QListWidget>
#include <QTableWidget>
#include <QTimer>
#include <KActionCollection>
#include <KLocalizedString>
#include <QAction>
#include <QApplication>
#include <QDesktopServices>
#include <QFileDialog>
#include <QMenuBar>
#include <QSplitter>
#include <magic_enum.hpp>
#include "cmpeditor.h"
#include "filecache.h"
#include "gearlistwidget.h"
#include "penumbraapi.h"
#include "settingswindow.h"
MainWindow::MainWindow(GameData *in_data)
: KXmlGuiWindow()
, data(*in_data)
, cache(FileCache{*in_data})
, m_api(new PenumbraApi(this))
{
setMinimumSize(QSize(800, 600));
auto dummyWidget = new QSplitter();
dummyWidget->setChildrenCollapsible(false);
setCentralWidget(dummyWidget);
auto gearListWidget = new GearListWidget(&data);
gearListWidget->setMaximumWidth(350);
dummyWidget->addWidget(gearListWidget);
gearView = new SingleGearView(&data, cache);
connect(gearView, &SingleGearView::importedModel, m_api, &PenumbraApi::redrawAll);
connect(gearListWidget, &GearListWidget::gearSelected, gearView, &SingleGearView::setGear);
materialsView = new QTabWidget();
metadataView = new MetadataView(&data);
auto tabWidget = new QTabWidget();
tabWidget->addTab(gearView, i18nc("@title:tab", "Models"));
tabWidget->addTab(materialsView, i18nc("@title:tab", "Materials"));
tabWidget->addTab(metadataView, i18nc("@title:tab", "Metadata"));
tabWidget->setDocumentMode(true); // Don't draw the borders
tabWidget->tabBar()->setExpanding(true);
dummyWidget->addWidget(tabWidget);
fullModelViewer = new FullModelViewer(&data, cache);
connect(fullModelViewer, &FullModelViewer::loadingChanged, this, [this](const bool loading) {
gearView->setFMVAvailable(!loading);
});
connect(gearView, &SingleGearView::addToFullModelViewer, fullModelViewer, &FullModelViewer::addGear);
connect(gearView, &SingleGearView::doneLoadingModel, this, [this, in_data] {
materialsView->clear();
int i = 0;
for (auto material : gearView->getLoadedMaterials()) {
auto materialView = new MtrlPart(in_data);
materialView->load(material);
materialsView->addTab(materialView, i18n("Material %1", i)); // TODO: it would be nice to get the actual material name here
i++;
}
});
setupActions();
setupGUI(Keys | Save | Create, QStringLiteral("geareditor.rc"));
// We don't provide help (yet)
actionCollection()->removeAction(actionCollection()->action(KStandardAction::name(KStandardAction::HelpContents)));
// This isn't KDE software
actionCollection()->removeAction(actionCollection()->action(KStandardAction::name(KStandardAction::AboutKDE)));
}
void MainWindow::configure()
{
auto settingsWindow = new SettingsWindow();
settingsWindow->show();
}
void MainWindow::setupActions()
{
KStandardAction::preferences(this, &MainWindow::configure, actionCollection());
KStandardAction::quit(qApp, &QCoreApplication::quit, actionCollection());
auto showFMVAction = new QAction(this);
showFMVAction->setText(i18n("&Full Model Viewer"));
showFMVAction->setCheckable(true);
showFMVAction->setIcon(QIcon::fromTheme(QStringLiteral("user-symbolic")));
connect(showFMVAction, &QAction::toggled, [this](bool toggled) {
if (toggled) {
fullModelViewer->show();
} else {
fullModelViewer->hide();
}
});
connect(fullModelViewer, &FullModelViewer::visibleChanged, this, [this, showFMVAction] {
showFMVAction->setChecked(fullModelViewer->isVisible());
});
actionCollection()->addAction(QStringLiteral("show_fmv"), showFMVAction);
auto cmpEditorAction = new QAction(this);
cmpEditorAction->setText(i18n("&CMP Editor"));
cmpEditorAction->setIcon(QIcon::fromTheme(QStringLiteral("document-edit")));
connect(cmpEditorAction, &QAction::triggered, [this] {
auto cmpEditor = new CmpEditor(&data);
cmpEditor->show();
});
actionCollection()->addAction(QStringLiteral("cmp_editor"), cmpEditorAction);
auto redrawAction = new QAction(i18nc("@action:inmenu", "Redraw All"));
connect(redrawAction, &QAction::triggered, m_api, &PenumbraApi::redrawAll);
actionCollection()->addAction(QStringLiteral("redraw_all"), redrawAction);
auto openWindowAction = new QAction(i18nc("@action:inmenu", "Open Window"));
connect(openWindowAction, &QAction::triggered, m_api, &PenumbraApi::openWindow);
actionCollection()->addAction(QStringLiteral("open_window"), openWindowAction);
}
#include "moc_mainwindow.cpp"