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novus/README.md
Joshua Goins bef13de12f Support mdlviewer on macOS
Qt5 for macOS can actually use the same code as on Linux/Win, but
apparently no one wants to build it with Vulkan support. Instead, we
spawn a standalone SDL2 window.
2022-04-12 16:19:06 -04:00

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Novus

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This is a collection of cross-platform, FFXIV modding tools. These don't use any pre-existing modding framework (Lumina, xivModdingFramework, etc) but instead my own custom modding library, libxiv.

The goal is to create a good set of tools that isn't based on WPF and C#, and can work cross-platform without having to resort to Wine.

Note: This is alpha level software, not intended to be usable in any capacity at the moment. Thus, I have not tagged any stable releases.

exdviewer

This is used to view excel data from the game. It's pretty basic right now but it seems to read anything I throw at it just fine.

exdviewer screenshot

Usage

You must pass the path to your sqpack directory as the first argument.

exdviewer.exe C:\Program Files (x86)\SquareEnix\Final Fantasy XIV\game\sqpack

mdlviewer

This can display any arbitrary model from the game, as long as it's supported by libxiv.

mdlviewer screenshot

Usage

You must pass the path to your sqpack directory as the first argument.

mdlviewer.exe C:\Program Files (x86)\SquareEnix\Final Fantasy XIV\game\sqpack

Note

The viewport uses Vulkan, so it must be supported on your system in order to work.

If you're running mdlviewer on macOS (where Qt builds usually don't ship with MoltenVK unfortunatey) mdlviewer will automatically reconfigure itself to use a standalone SDL2 window.