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novus/renderer
Joshua Goins 5317300aaf Remove GLM_FORCE_LEFT_HANDED
This wasn't needed after all, and fixes both the new and old renderers.
2024-04-21 14:15:17 -04:00
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include Make the render size not hardcoded to 640x480 in the new renderer 2024-04-21 14:11:40 -04:00
shaders Add dummy shader for testing purposes 2024-04-21 11:50:39 -04:00
src Make a note why there's no UV coordinates for the plane vertices 2024-04-21 14:12:56 -04:00
CMakeLists.txt Remove GLM_FORCE_LEFT_HANDED 2024-04-21 14:15:17 -04:00
README.md Add experimental new rendering system 2024-04-20 17:29:29 -04:00

Renderer

This handles rendering FFXIV visual data, such as models and materials.

Currently it has a basic rendering method enabled by default, which is limited to displaying a material's diffuse texture and not much else.

Experimental

There's a more advanced renderer which is still in development, which uses the game's own shaders to render models. Launch any Novus tool with NOVUS_USE_NEW_RENDERER=1 set to enable it.