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novus/renderer/include/rendersystem.h

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// SPDX-FileCopyrightText: 2024 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QDebug>
#include <string_view>
#include <glm/glm.hpp>
#include <physis.hpp>
#include <spirv.hpp>
#include <spirv_cross.hpp>
#include <spirv_glsl.hpp>
#include <vulkan/vulkan.h>
class Renderer;
struct RenderModel;
class RenderSystem
{
public:
RenderSystem(Renderer &renderer, GameData *data);
void testInit(::RenderModel *m);
void render(uint32_t imageIndex, VkCommandBuffer commandBuffer);
void setSize(uint32_t width, uint32_t height);
private:
void beginPass(uint32_t imageIndex, VkCommandBuffer commandBuffer, std::string_view passName);
void endPass(VkCommandBuffer commandBuffer, std::string_view passName);
void bindPipeline(VkCommandBuffer commandBuffer, std::string_view passName, physis_Shader &vertexShader, physis_Shader &pixelShader);
VkShaderModule convertShaderModule(const physis_Shader &shader, spv::ExecutionModel executionModel);
spirv_cross::CompilerGLSL getShaderModuleResources(const physis_Shader &shader);
void createImageResources();
physis_SHPK directionalLightningShpk;
physis_SHPK createViewPositionShpk;
struct RenderModel {
physis_SHPK shpk;
::RenderModel *internal_model = nullptr;
};
std::vector<RenderModel> m_renderModels;
struct RequestedBinding {
VkDescriptorType type;
VkShaderStageFlags stageFlags;
bool used = false;
};
struct RequestedSet {
bool used = true;
VkDescriptorSetLayout layout = VK_NULL_HANDLE;
std::vector<RequestedBinding> bindings;
};
struct CachedPipeline {
VkPipeline pipeline = VK_NULL_HANDLE;
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
std::vector<VkDescriptorSetLayout> setLayouts;
std::map<uint64_t, VkDescriptorSet> cachedDescriptors;
std::vector<RequestedSet> requestedSets;
physis_Shader vertexShader, pixelShader;
};
// combined vertex + pixel code length
std::unordered_map<uint32_t, CachedPipeline> m_cachedPipelines;
Renderer &m_renderer;
GameData *m_data = nullptr;
VkExtent2D m_extent = {640, 480};
VkDescriptorSet createDescriptorFor(const CachedPipeline &cachedPipeline, int i);
struct UniformBuffer {
VkBuffer buffer;
VkDeviceMemory memory;
size_t size;
};
UniformBuffer createUniformBuffer(size_t size);
void copyDataToUniform(UniformBuffer &uniformBuffer, void *data, size_t size);
// Structure definitions from https://github.com/Shaderlayan/Ouroboros
struct CameraParameter {
glm::mat3x4 m_ViewMatrix; // TODO: does it need alignment?
glm::mat3x4 m_InverseViewMatrix;
glm::mat4 m_ViewProjectionMatrix;
glm::mat4 m_InverseViewProjectionMatrix;
glm::mat4 m_InverseProjectionMatrix; // used for view position recalc
glm::mat4 m_ProjectionMatrix; // FIXME: ourburos is wrong, this is actually viewProjection
glm::mat4 m_MainViewToProjectionMatrix;
glm::vec3 m_EyePosition;
glm::vec3 m_LookAtVector;
};
UniformBuffer g_CameraParameter;
struct JointMatrixArray {
glm::mat3x4 g_JointMatrixArray[64];
};
UniformBuffer g_JointMatrixArray;
struct CameraLight {
glm::vec4 m_DiffuseSpecular;
glm::vec4 m_Rim;
};
struct InstanceParameterStruct {
glm::vec4 m_MulColor;
glm::vec4 m_EnvParameter;
CameraLight m_CameraLight;
glm::vec4 m_Wetness;
};
struct InstanceParameter {
InstanceParameterStruct g_InstanceParameter;
};
UniformBuffer g_InstanceParameter;
struct ModelParameterStruct {
glm::vec4 m_Params;
};
struct ModelParameter {
ModelParameterStruct g_ModelParameter;
};
UniformBuffer g_ModelParameter;
struct MaterialParameter {
glm::vec3 g_DiffuseColor; // TODO: align to vec4
float g_AlphaThreshold;
};
UniformBuffer g_MaterialParameter;
struct CommonParameter {
glm::vec4 m_RenderTarget;
glm::vec4 m_Viewport;
glm::vec4 m_Misc;
glm::vec4 m_Misc2;
};
UniformBuffer g_CommonParameter;
struct LightParam {
glm::vec4 m_Position;
glm::vec4 m_Direction;
glm::vec4 m_DiffuseColor;
glm::vec4 m_SpecularColor;
glm::vec4 m_Attenuation;
/*glm::vec4 m_ClipMin;
glm::vec3 m_ClipMax;
glm::vec3 m_FadeScale;
glm::vec4 m_ShadowTexMask;
glm::vec4 m_PlaneRayDirection;
glm::mat3x4 m_PlaneInversMatrix;
glm::mat3x4 m_WorldViewInversMatrix;
glm::mat4 m_LightMapMatrix;
glm::mat4 m_WorldViewProjectionMatrix;*/
};
UniformBuffer g_LightParam;
VkBuffer m_planeVertexBuffer;
VkDeviceMemory m_planeVertexMemory;
struct VulkanImage {
VkImage image;
VkImageView imageView;
VkDeviceMemory imageMemory;
};
VulkanImage createImage(int width, int height, VkFormat format, VkImageUsageFlags usage);
VulkanImage normalGBuffer;
VulkanImage viewPositionBuffer;
};