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This now loads the various LGB names I know of when opening a map in the editor, and they are properly categorized in the object list widget. The next step is drawing these in the view or adding a property pane. |
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.. | ||
argcracker | ||
armoury | ||
gamelauncher | ||
karuku | ||
mapeditor | ||
mateditor | ||
mdlviewer | ||
sagasu | ||
sdklauncher | ||
CMakeLists.txt |