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This now loads the various LGB names I know of when opening a map in the editor, and they are properly categorized in the object list widget. The next step is drawing these in the view or adding a property pane. |
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.. | ||
include | ||
src | ||
CMakeLists.txt | ||
mapeditor.rc | ||
README.md | ||
zone.xiv.mapeditor.desktop | ||
zone.xiv.mapeditor.svg |