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novus/renderer/include
Joshua Goins 75a094134a Begin loading BG objects from the LGB
It "works" but it's too slow to actually all of them and
takes way too much memory.
2025-05-14 21:07:12 -04:00
..
baserenderer.h Begin loading BG objects from the LGB 2025-05-14 21:07:12 -04:00
buffer.h Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
camera.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
device.h Add debug markers for peeking via RenderDoc 2024-05-10 15:53:32 -04:00
drawobject.h Begin loading BG objects from the LGB 2025-05-14 21:07:12 -04:00
gamerenderer.h Begin loading BG objects from the LGB 2025-05-14 21:07:12 -04:00
pass.h Fix REUSE metadata 2025-05-13 22:18:47 -04:00
rendermanager.h Begin loading BG objects from the LGB 2025-05-14 21:07:12 -04:00
scene.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
shadermanager.h Make Dawntrail geometry rendering work 2024-11-03 11:05:30 -05:00
shaderstructs.h Make Dawntrail geometry rendering work 2024-11-03 11:05:30 -05:00
simplerenderer.h Begin loading BG objects from the LGB 2025-05-14 21:07:12 -04:00
swapchain.h Add missing header in swapchain.h 2024-04-22 15:47:45 -04:00
texture.h Properly transition image layouts and create barriers 2024-04-27 17:49:03 -04:00