1
Fork 0
mirror of https://github.com/redstrate/Novus.git synced 2025-05-16 05:17:45 +00:00
novus/renderer/include/baserenderer.h
Joshua Goins 75a094134a Begin loading BG objects from the LGB
It "works" but it's too slow to actually all of them and
takes way too much memory.
2025-05-14 21:07:12 -04:00

40 lines
1 KiB
C++

// SPDX-FileCopyrightText: 2024 Joshua Goins <josh@redstrate.com>
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <QDebug>
#include <string_view>
#include <glm/glm.hpp>
#include <physis.hpp>
#include <spirv.hpp>
#include <spirv_cross.hpp>
#include <spirv_glsl.hpp>
#include <vulkan/vulkan.h>
class Renderer;
struct DrawObjectInstance;
struct Camera;
struct Texture;
struct Scene;
class Pass;
class Device;
/// Base class for all rendering implementations
class BaseRenderer
{
public:
virtual ~BaseRenderer() = default;
/// Perform any operations required on resize, such as recreating images.
virtual void resize() = 0;
/// Render a frame into @p commandBuffer. @p currentFrame is the same value as SwapChain::currentFrame for convenience.
virtual void render(VkCommandBuffer commandBuffer, Camera &camera, Scene &scene, const std::vector<DrawObjectInstance> &models) = 0;
/// The final composite texture that is drawn into with render()
virtual Texture &getCompositeTexture() = 0;
virtual Device &device() = 0;
};