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novus/renderer
Joshua Goins 792da6da6a Expand Renderer's capabilities for materials and skeletons
The renderer can now store diffuse, normal, specular, and multi
textures. Skin textures now color with a hardcoded skin tone (to be
changed) and bone info buffers are now per-model instead of set globally

Level of detail above 0 is now loaded properly, although break for
other reasons.
2023-04-09 15:26:27 -04:00
..
include Expand Renderer's capabilities for materials and skeletons 2023-04-09 15:26:27 -04:00
shaders Expand Renderer's capabilities for materials and skeletons 2023-04-09 15:26:27 -04:00
src Expand Renderer's capabilities for materials and skeletons 2023-04-09 15:26:27 -04:00
CMakeLists.txt Use physis in mdlviewer 2022-08-10 14:52:28 -04:00