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The renderer can now store diffuse, normal, specular, and multi textures. Skin textures now color with a hardcoded skin tone (to be changed) and bone info buffers are now per-model instead of set globally Level of detail above 0 is now loaded properly, although break for other reasons. |
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.. | ||
compile_shaders.sh | ||
mesh.frag | ||
mesh.frag.spv | ||
mesh.vert | ||
mesh.vert.spv |