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novus/renderer/shaders
Joshua Goins 792da6da6a Expand Renderer's capabilities for materials and skeletons
The renderer can now store diffuse, normal, specular, and multi
textures. Skin textures now color with a hardcoded skin tone (to be
changed) and bone info buffers are now per-model instead of set globally

Level of detail above 0 is now loaded properly, although break for
other reasons.
2023-04-09 15:26:27 -04:00
..
compile_shaders.sh Load vertex data and load shaders from disk 2022-04-12 00:54:11 -04:00
mesh.frag Expand Renderer's capabilities for materials and skeletons 2023-04-09 15:26:27 -04:00
mesh.frag.spv Expand Renderer's capabilities for materials and skeletons 2023-04-09 15:26:27 -04:00
mesh.vert Expand Renderer's capabilities for materials and skeletons 2023-04-09 15:26:27 -04:00
mesh.vert.spv Expand Renderer's capabilities for materials and skeletons 2023-04-09 15:26:27 -04:00