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novus/renderer
Joshua Goins 7cd519fac2 Use the parameters defined in the material instead of hardcoding
This was only useful for testing, the new renderer loads the parameters
the material stores now.
2024-04-27 18:44:53 -04:00
..
include Use the parameters defined in the material instead of hardcoding 2024-04-27 18:44:53 -04:00
shaders Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
src Use the parameters defined in the material instead of hardcoding 2024-04-27 18:44:53 -04:00
CMakeLists.txt Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
README.md Add experimental new rendering system 2024-04-20 17:29:29 -04:00

Renderer

This handles rendering FFXIV visual data, such as models and materials.

Currently it has a basic rendering method enabled by default, which is limited to displaying a material's diffuse texture and not much else.

Experimental

There's a more advanced renderer which is still in development, which uses the game's own shaders to render models. Launch any Novus tool with NOVUS_USE_NEW_RENDERER=1 set to enable it.