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novus/renderer/include
Joshua Goins 7cd519fac2 Use the parameters defined in the material instead of hardcoding
This was only useful for testing, the new renderer loads the parameters
the material stores now.
2024-04-27 18:44:53 -04:00
..
baserenderer.h Remove hardcoded character.shpk path 2024-04-21 19:07:09 -04:00
buffer.h Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
camera.h Properly transition image layouts and create barriers 2024-04-27 17:49:03 -04:00
device.h Properly transition image layouts and create barriers 2024-04-27 17:49:03 -04:00
drawobject.h Use the parameters defined in the material instead of hardcoding 2024-04-27 18:44:53 -04:00
gamerenderer.h Use the parameters defined in the material instead of hardcoding 2024-04-27 18:44:53 -04:00
rendermanager.h Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
shaderstructs.h Start working on semi-transparency composite 2024-04-27 15:05:36 -04:00
simplerenderer.h Remove hardcoded character.shpk path 2024-04-21 19:07:09 -04:00
swapchain.h Add missing header in swapchain.h 2024-04-22 15:47:45 -04:00
texture.h Properly transition image layouts and create barriers 2024-04-27 17:49:03 -04:00