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novus/renderer
Joshua Goins 7d2b81affd Add experimental support for the Dawntrail rendering system
I hastily found the new scene keys used, it mostly "works" but there's
new parameters and resources we don't provide. Enable via
NOVUS_IS_DAWNTRAIL=1.
2024-04-27 22:59:26 -04:00
..
include Add experimental support for the Dawntrail rendering system 2024-04-27 22:59:26 -04:00
shaders Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
src Add experimental support for the Dawntrail rendering system 2024-04-27 22:59:26 -04:00
CMakeLists.txt Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
README.md Add experimental new rendering system 2024-04-20 17:29:29 -04:00

Renderer

This handles rendering FFXIV visual data, such as models and materials.

Currently it has a basic rendering method enabled by default, which is limited to displaying a material's diffuse texture and not much else.

Experimental

There's a more advanced renderer which is still in development, which uses the game's own shaders to render models. Launch any Novus tool with NOVUS_USE_NEW_RENDERER=1 set to enable it.