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novus/renderer/include
Joshua Goins 7d2b81affd Add experimental support for the Dawntrail rendering system
I hastily found the new scene keys used, it mostly "works" but there's
new parameters and resources we don't provide. Enable via
NOVUS_IS_DAWNTRAIL=1.
2024-04-27 22:59:26 -04:00
..
baserenderer.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
buffer.h Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
camera.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
device.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
drawobject.h Use the parameters defined in the material instead of hardcoding 2024-04-27 18:44:53 -04:00
gamerenderer.h Add experimental support for the Dawntrail rendering system 2024-04-27 22:59:26 -04:00
rendermanager.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
scene.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
shaderstructs.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
simplerenderer.h Fix specular not showing correctly, and more 2024-04-27 21:11:53 -04:00
swapchain.h Add missing header in swapchain.h 2024-04-22 15:47:45 -04:00
texture.h Properly transition image layouts and create barriers 2024-04-27 17:49:03 -04:00