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Eventually we want to load multiple LGBs at once (and categorize objects further, of course) so we need an actual tree model.
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
// SPDX-FileCopyrightText: 2025 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <QAbstractItemModel>
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class AppState;
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enum class TreeType {
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/// Root of the tree
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Root,
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/// LGB file
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File,
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/// A single object
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Object,
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};
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struct TreeInformation {
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TreeType type;
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TreeInformation *parent = nullptr;
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int row = 0;
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QString name;
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std::vector<TreeInformation *> children;
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};
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class ObjectListModel : public QAbstractItemModel
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{
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Q_OBJECT
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public:
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explicit ObjectListModel(AppState *appState, QObject *parent = nullptr);
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int rowCount(const QModelIndex &parent) const override;
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int columnCount(const QModelIndex &parent) const override;
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QModelIndex index(int row, int column, const QModelIndex &parent) const override;
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QModelIndex parent(const QModelIndex &child) const override;
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QVariant data(const QModelIndex &index, int role) const override;
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QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
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private:
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void refresh();
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AppState *m_appState = nullptr;
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TreeInformation *m_rootItem = nullptr;
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};
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