This along with other misc fixes by listening to the validation layers "fixes" specular, but just for the skin. I need to do some more work to figure out why it doesn't work for character shaders yet. Also introduces new helper functions to Device to easily transition textures and name them. |
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.github | ||
.reuse | ||
argcracker | ||
armoury | ||
cmake | ||
common | ||
extern | ||
karuku | ||
launcher | ||
LICENSES | ||
mapeditor | ||
mateditor | ||
mdlviewer | ||
parts | ||
renderer | ||
resources | ||
sagasu | ||
scripts | ||
.gitignore | ||
.gitmodules | ||
BUILDING.md | ||
CMakeLists.txt | ||
Messages.sh | ||
README.md |
Novus
A suite of unofficial FFXIV tools, including a model viewer and data archive explorer.
Components
Here is an exhaustive list of tooling available here:
- Argcracker, a program that can help decrypt game arguments.
- Gear Editor, a graphical gear and character viewer. It also supports GLTF import & export.
- Map Editor, a graphical map viewer.
- Excel Editor, a graphical program to view Excel data sheets.
- Model Viewer, a graphical model viewer for MDL files.
- Data Viewer, a graphical interface to explore FFXIV data archive files.
- Material Editor, a program to view material files.
Usage
There are no releases at the moment, but experimental builds are currently available for Windows and Linux via GitHub Actions. Note that the Linux binaries may not be completely portable.
Building
Please refer to the building document for instructions on how to build Novus.
Contributing & Support
The best way you can help is by monetarily supporting me or by submitting patches to help fix bugs or add functionality. Filing issues is appreciated, but I do this in my free time so please don't expect professional support.
License
This project is licensed under the GNU General Public License 3. Some code or assets may be licensed differently, please refer to the REUSE metadata.