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This along with other misc fixes by listening to the validation layers "fixes" specular, but just for the skin. I need to do some more work to figure out why it doesn't work for character shaders yet. Also introduces new helper functions to Device to easily transition textures and name them. |
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include | ||
shaders | ||
src | ||
CMakeLists.txt | ||
README.md |
Renderer
This handles rendering FFXIV visual data, such as models and materials.
Currently it has a basic rendering method enabled by default, which is limited to displaying a material's diffuse texture and not much else.
Experimental
There's a more advanced renderer which is still in development, which uses the game's own shaders to render models. Launch any Novus tool with NOVUS_USE_NEW_RENDERER=1
set to enable it.