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novus/renderer
Joshua Goins a8d64a52df Properly transition image layouts and create barriers
This along with other misc fixes by listening to the validation layers
"fixes" specular, but just for the skin. I need to do some more work to
figure out why it doesn't work for character shaders yet.

Also introduces new helper functions to Device to easily transition
textures and name them.
2024-04-27 17:49:03 -04:00
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include Properly transition image layouts and create barriers 2024-04-27 17:49:03 -04:00
shaders Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
src Properly transition image layouts and create barriers 2024-04-27 17:49:03 -04:00
CMakeLists.txt Split up Renderer's source files and a lot of refactoring 2024-04-21 17:35:51 -04:00
README.md Add experimental new rendering system 2024-04-20 17:29:29 -04:00

Renderer

This handles rendering FFXIV visual data, such as models and materials.

Currently it has a basic rendering method enabled by default, which is limited to displaying a material's diffuse texture and not much else.

Experimental

There's a more advanced renderer which is still in development, which uses the game's own shaders to render models. Launch any Novus tool with NOVUS_USE_NEW_RENDERER=1 set to enable it.