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novus/renderer
Joshua Goins b9b162b377 Add experimental new rendering system
I started writing this late last year, and finally uploading parts of
it. Currently, doesn't work, but doesn't crash either. Enable it via
the NOVUS_USE_NEW_RENDERER environment variable.

The goal is to use the game's own shaders instead of creating our own,
it's lacking support for buffers with actual data in them and constants
so while it "works" nothing is displayed on screen yet.
2024-04-20 17:29:29 -04:00
..
include Add experimental new rendering system 2024-04-20 17:29:29 -04:00
shaders Renderer: Add a slight ambient to not make shadows pitch black 2024-04-20 15:38:49 -04:00
src Add experimental new rendering system 2024-04-20 17:29:29 -04:00
CMakeLists.txt Add experimental new rendering system 2024-04-20 17:29:29 -04:00
README.md Add experimental new rendering system 2024-04-20 17:29:29 -04:00

Renderer

This handles rendering FFXIV visual data, such as models and materials.

Currently it has a basic rendering method enabled by default, which is limited to displaying a material's diffuse texture and not much else.

Experimental

There's a more advanced renderer which is still in development, which uses the game's own shaders to render models. Launch any Novus tool with NOVUS_USE_NEW_RENDERER=1 set to enable it.