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Unofficial FFXIV tools
I started writing this late last year, and finally uploading parts of it. Currently, doesn't work, but doesn't crash either. Enable it via the NOVUS_USE_NEW_RENDERER environment variable. The goal is to use the game's own shaders instead of creating our own, it's lacking support for buffers with actual data in them and constants so while it "works" nothing is displayed on screen yet. |
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.reuse | ||
argcracker | ||
armoury | ||
cmake | ||
common | ||
extern | ||
karuku | ||
launcher | ||
LICENSES | ||
mapeditor | ||
mdlviewer | ||
misc | ||
parts | ||
renderer | ||
sagasu | ||
scripts | ||
.build.yml | ||
.gitignore | ||
.gitmodules | ||
BUILDING.md | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
Messages.sh | ||
README.md |
Novus
A suite of FFXIV modding tools for Linux.
Components
This repository contains many parts of Novus, such as:
- Argcracker, a program that can help decrypt game arguments.
- Gear Editor, a graphical gear and character viewer. It also supports GLTF import & export.
- Map Editor, a graphical map viewer.
- Excel Editor, a graphical program to view Excel data sheets.
- Model Viewer, a graphical model viewer for MDL files.
- Data Explorer, a graphical interface to explore FFXIV data archive files.
Building
Please refer to the building document for instructions on how to build Novus.
Contributing
Please refer to the contributing document for everything you need to know to get started contributing to Novus.
License
This project is licensed under the GNU General Public License 3. Some code or assets may be licensed differently, please refer to the REUSE metadata.