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novus/renderer
Joshua Goins c2d1bbcbb3 Improve appearance of the 3D View in the Map Editor
The object indicators are now drawn in wireframe - just a temporary
thing until I figure out how I want to style them. The ambient factor is
also increased so not everything is so dark.
2025-05-17 12:19:28 -04:00
..
include Begin loading BG objects from the LGB 2025-05-14 21:07:12 -04:00
shaders Improve appearance of the 3D View in the Map Editor 2025-05-17 12:19:28 -04:00
src Begin loading BG objects from the LGB 2025-05-14 21:07:12 -04:00
CMakeLists.txt Begin adding support for drawing additional objects in the renderer 2025-05-13 15:19:11 -04:00
README.md Add experimental new rendering system 2024-04-20 17:29:29 -04:00

Renderer

This handles rendering FFXIV visual data, such as models and materials.

Currently it has a basic rendering method enabled by default, which is limited to displaying a material's diffuse texture and not much else.

Experimental

There's a more advanced renderer which is still in development, which uses the game's own shaders to render models. Launch any Novus tool with NOVUS_USE_NEW_RENDERER=1 set to enable it.