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The object indicators are now drawn in wireframe - just a temporary thing until I figure out how I want to style them. The ambient factor is also increased so not everything is so dark. |
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shaders | ||
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CMakeLists.txt | ||
README.md |
Renderer
This handles rendering FFXIV visual data, such as models and materials.
Currently it has a basic rendering method enabled by default, which is limited to displaying a material's diffuse texture and not much else.
Experimental
There's a more advanced renderer which is still in development, which uses the game's own shaders to render models. Launch any Novus tool with NOVUS_USE_NEW_RENDERER=1
set to enable it.