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The game has *tons* of Lua scripts for event scripting, and are very interesting to explore. I had to do manually call luadec before, but now it should be much easier by automatically decompiling Lua scripts in the Data Explorer. |
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.. | ||
aboutdata.h | ||
filecache.h | ||
filetypes.h | ||
quaternionedit.h | ||
settings.h | ||
vec3edit.h |