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The game has *tons* of Lua scripts for event scripting, and are very interesting to explore. I had to do manually call luadec before, but now it should be much easier by automatically decompiling Lua scripts in the Data Explorer.
32 lines
No EOL
606 B
C++
32 lines
No EOL
606 B
C++
// SPDX-FileCopyrightText: 2024 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <QString>
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#include "novuscommon_export.h"
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enum class FileType {
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Unknown,
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ExcelList,
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ExcelHeader,
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ExcelData,
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Model,
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Texture,
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ShaderPackage,
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CharaMakeParams,
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Skeleton,
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Dictionary,
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Material,
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LuaBytecode
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};
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class NOVUSCOMMON_EXPORT FileTypes
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{
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public:
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static FileType getFileType(const QString &extension);
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static QString getFiletypeName(FileType fileType);
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static QString getFiletypeIcon(FileType fileType);
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}; |