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novus/apps/mapeditor/include
Joshua Goins dfef9fdccf Draw spheres at every instance object location
Now we can see where each object is (there's no way to tell them apart
yet.) The rendering is also extremely inefficient, so don't be surprised
if it slows down on your computer.
2025-05-13 16:57:37 -04:00
..
appstate.h Load a bunch of possible LGB files 2025-05-13 16:08:19 -04:00
mainwindow.h Add object list to map editor, begin parsing background LGB 2025-05-13 15:51:35 -04:00
maplistwidget.h Move applications to their own folder 2024-05-10 16:44:45 -04:00
mapview.h Draw spheres at every instance object location 2025-05-13 16:57:37 -04:00
objectlistmodel.h Create a proper ObjectListModel 2025-05-13 16:03:27 -04:00
objectlistwidget.h Create a proper ObjectListModel 2025-05-13 16:03:27 -04:00
objectpass.h Draw spheres at every instance object location 2025-05-13 16:57:37 -04:00
primitives.h Fix the object pass, start rendering a sphere 2025-05-13 16:41:52 -04:00