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This now loads the various LGB names I know of when opening a map in the editor, and they are properly categorized in the object list widget. The next step is drawing these in the view or adding a property pane.
19 lines
364 B
C++
19 lines
364 B
C++
// SPDX-FileCopyrightText: 2025 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <QObject>
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#include <physis.hpp>
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class AppState : public QObject
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{
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Q_OBJECT
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public:
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explicit AppState(QObject *parent = nullptr);
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std::vector<std::pair<QString, physis_LayerGroup>> lgbFiles;
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Q_SIGNALS:
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void mapLoaded();
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};
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