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This is used to make sure the vertex stage successfully completed, thats it.
10 lines
200 B
GLSL
10 lines
200 B
GLSL
// SPDX-FileCopyrightText: 2023 Joshua Goins <josh@redstrate.com>
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// SPDX-License-Identifier: CC0-1.0
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#version 450
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(1.0);
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}
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