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Add some new equipment functions needed for VARC tool
* Added deconstruct_equipment_path to grab the model id and slot from an already made equipment filename. * Added get_slot_from_abbreviation to be the reverse of get_slot_abbreviation.
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@ -1,6 +1,7 @@
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use crate::race::{Gender, get_race_id, Race, Subrace};
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#[repr(u8)]
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#[derive(Debug, PartialEq)]
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/// The slot the item is for.
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pub enum Slot {
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/// The head slot. Shorthand is "met".
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@ -55,6 +56,24 @@ pub fn get_slot_from_id(id: i32) -> Option<Slot> {
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}
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}
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/// Determines the correct slot from an id. This can fail, so a None is returned when no slot matches
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/// that id.
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pub fn get_slot_from_abbreviation(abrev: &str) -> Option<Slot> {
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match abrev {
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"met" => Some(Slot::Head),
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"glv" => Some(Slot::Hands),
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"dwn" => Some(Slot::Legs),
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"sho" => Some(Slot::Feet),
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"top" => Some(Slot::Body),
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"ear" => Some(Slot::Earring),
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"nek" => Some(Slot::Neck),
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"rir" => Some(Slot::Rings),
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"wrs" => Some(Slot::Wrists),
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_ => None
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}
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}
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/// Builds a game path to the equipment specified.
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pub fn build_equipment_path(model_id: i32, race: Race, subrace: Subrace, gender: Gender, slot: Slot) -> String {
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format!("chara/equipment/e{:04}/model/c{:04}e{:04}_{}.mdl",
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@ -64,6 +83,13 @@ pub fn build_equipment_path(model_id: i32, race: Race, subrace: Subrace, gender:
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get_slot_abbreviation(slot))
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}
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pub fn deconstruct_equipment_path(path : &str) -> Option<(i32, Slot)> {
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let model_id = &path[6..10];
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let slot_name = &path[11..14];
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Some((model_id.parse().ok()?, get_slot_from_abbreviation(slot_name)?))
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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