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Detailed supported platforms and game versions
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README.md
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README.md
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@ -49,6 +49,19 @@ Physis also supports doing some other useful things other than reading and writi
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* Construct paths to equipment, items, faces, and other useful models.
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* Construct paths to equipment, items, faces, and other useful models.
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* Extract strings from executables.
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* Extract strings from executables.
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## Supported Game Versions
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| Version | Works | Note |
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|----------------------|-----|-------------------------------------------------------------|
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| A Realm Reborn (2.x) | ??? | Have yet to test. |
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| Heavensward (3.x) | ??? | Have yet to test. |
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| Stormblood (4.x) | ??? | Have yet to test. |
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| Shadowbringers (5.x) | ~ | Not tested in a while but shuld work.. |
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| Endwalker (6.x) | ✅ | |
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| Dawntrail (7.x) | ~ | Limited support for the benchmark, awaiting retail release. |
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Note that only Windows versions of the game is supported at the moment.
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## Usage
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## Usage
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If you want to use Physis in your Rust project, you can simply add it as a dependency in `Cargo.toml`:
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If you want to use Physis in your Rust project, you can simply add it as a dependency in `Cargo.toml`:
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@ -63,7 +76,7 @@ commits are pushed to the main branch.
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C# projects can use [PhysisSharp](https://github.com/redstrate/PhysisSharp) which exposes Physis in C#.
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C# projects can use [PhysisSharp](https://github.com/redstrate/PhysisSharp) which exposes Physis in C#.
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C/C++ projects (or anything that can interface with C libraries) can use [libphysis](https://github.com/redstrate/libphysis) which exposes Physis functionality under a C API.
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C/C++ projects (or anything that can interface with C libraries) can use [libphysis](https://github.com/redstrate/libphysis).
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## Building
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## Building
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