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286 commits

Author SHA1 Message Date
8efbe484a5 Fix other misc warnings 2023-12-02 20:33:08 -05:00
609284ce8f Improve FIIN documentation 2023-12-02 20:28:28 -05:00
7b739f655b Don't expose ChatLogHeader publicly 2023-12-02 20:27:02 -05:00
61e6d2d5db Improve race documentation 2023-12-02 20:26:38 -05:00
c79cfc3df6 Improve log documentation 2023-12-02 20:26:34 -05:00
67eab58c24 Fix some clippy warnings 2023-12-02 20:17:05 -05:00
06c13853c3 Improve gamedata documentation 2023-12-02 20:12:12 -05:00
2c5491f82c Improve patch documentation 2023-12-02 20:12:09 -05:00
2f29b8eeae Improve CFG documentation 2023-12-02 20:01:39 -05:00
2ded1ac2a0 Improve PBD documentation 2023-12-02 19:59:41 -05:00
88562f4dc6 Improve SHPK documentation 2023-12-02 19:58:22 -05:00
a2db761e18 Improve SKLB documentation 2023-12-02 19:57:04 -05:00
7eb11e412f Improve TEX documentation 2023-12-02 19:55:50 -05:00
76b1f1e352 Improve CMP documentation 2023-12-02 19:55:13 -05:00
55957cb3e0 Add license to README, other improvements 2023-12-02 19:49:06 -05:00
4157eb0a67 Update binrw and tracing dependencies 2023-12-02 19:45:46 -05:00
e23383f439 Remove for loop in writing MDL indices 2023-11-24 08:29:32 -05:00
7b162f6644 Replace some magic numbers with more readable constants 2023-11-24 08:25:45 -05:00
49a8752462 Remove unused round function in MDL 2023-11-24 08:18:46 -05:00
108d33f166 Add MDL::pad_slice test 2023-11-24 08:18:15 -05:00
cf79810dc9 Fix rounding errors
Now model files can be read and written and are (almost) identical!
There's some mysterious padding issues yet to solve, but that's only at
the end of the file.
2023-11-24 08:16:03 -05:00
5f7dd355cf Add support for UV1 reading/writing, tangent and color 2023-11-24 08:07:30 -05:00
18bb4ac54c Add fill argument for MDL::pad_slice 2023-11-24 08:07:10 -05:00
280ba9b292 Add tests for MDL component reading and writing 2023-11-24 08:06:57 -05:00
b99599867a Fix up more model writing woes 2023-11-22 21:21:01 -05:00
b210782af0 Don't use println 2023-11-10 17:25:53 -05:00
b147027e58 Allow exists() to return false if all index files are invalid 2023-11-10 17:20:12 -05:00
63cfa56074 Check if index file is valid before caching 2023-11-10 17:17:34 -05:00
1869c31268 Fix some warnings 2023-10-13 16:59:39 -04:00
b180adeb44 Improve performance when extracting files by caching open index files
In Hotspot it was revealed that a huge chunk of performance is lost due
to repeated IndexFile::from_existing calls, which may be on the same
index file. Now GameData transparently keeps a cache of these in memory
which speeds up the slowest link here.
2023-10-13 16:58:08 -04:00
7a75c170cc Make a semantic difference between owned and non-owned byte data 2023-10-13 16:16:04 -04:00
07582775cd Add support for reading binary SKLB and PBD
This removes the dependency of the Havok SDK or getting the decompiled
skeleton files from TexTools or some other place. Code courtesy of
FFXIVTools. The other two ways of reading skeletons (SKEL and Packfile)
are removed which gets rid of two dependencies.
2023-10-13 14:55:27 -04:00
3243132a3f Fix shader package reading
I had broken something when making shader parameters work, now it's
unbroken, and it's able to read bytecode again.
2023-10-13 14:52:07 -04:00
5c5d2f85bb Add calculate_partial_hash function 2023-10-12 18:59:44 -04:00
0896ef829c Make hash for index hash table entries public 2023-10-12 18:59:37 -04:00
0a6209dfd5 Add tests for ConfigFile, fix writing and add modification functions 2023-10-11 13:00:50 -04:00
0621ce03d7 Convert more signed integers to unsigned variants
Should help protect against future patch troubles
2023-10-05 12:33:44 -04:00
267feae8cf Fix broken 6.5 patching
Thanks to the goatcorp team for figuring this out first, there's some
parts of the patches that are actually unsigned ints.
Should constitute further testing, but it now patches up to 6.5
2023-10-04 11:06:52 -04:00
74cc82a425 Compile with LTO in release builds 2023-09-24 16:19:08 -04:00
cb19e3781a Allow compilation without visual_data feature enabled 2023-09-24 16:04:39 -04:00
c73f4bc635 Fix default features for dependencies 2023-09-24 15:41:18 -04:00
86c8d6a122 Fix some lint issues 2023-09-24 15:41:05 -04:00
dc3e6830c2 Use result in EXL's test_write 2023-09-24 15:40:55 -04:00
7cbe2fe853 Add homepage blurb 2023-09-24 15:40:38 -04:00
3115ec1f68 Continue to work on SHPK parsing, including parameters 2023-09-24 15:40:07 -04:00
9936eeb818 Add functions to make gear, skin, face, hair, and ear material paths 2023-09-23 14:52:32 -04:00
8a599630d7 Bump version to 0.1.4 2023-09-22 19:41:32 -04:00
23b686b1d1 I HATE CRITERION AAAAAAA 2023-09-22 19:19:37 -04:00
4dfd36dbd8 Fix and quiet clippy warnings 2023-09-22 19:17:24 -04:00
e18a242bcb Fix Blowfish test 2023-09-22 18:46:58 -04:00