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478 commits

Author SHA1 Message Date
c41c160338 Fix oversight with u32 offsets used in index files API
This breaks on Dawntrail's gigantic files, but this also breaks API...
2024-06-28 05:53:42 -04:00
acb5c6a7a3 Bump version to 0.4.0 now that 0.3.0 is released 2024-06-27 23:02:54 -04:00
70fa4dc62f Bring back usage of system-deps 2024-06-27 20:40:34 -04:00
2bcbc27e53 Revert "Explicitly link to unshield library for now"
This reverts commit b7e5f914d5.
2024-06-27 20:34:46 -04:00
6bf79500b2 Revert "Try to yeet that build.rs"
This reverts commit 6700d1f3ac.
2024-06-27 20:34:40 -04:00
e507c247a1 Fix patching for Dawntrail
It was overflowing some u32, which are now u64 to prevent this from
happening.
2024-06-27 20:29:48 -04:00
2da8b9141d Improve patch test output, print errors when XIVQuickLauncher fails
After a frustrating fight match with .NET, this is useful to see why it
failed to launch and whatnot. It only prints out when the process fails
though, to prevent spam.
2024-06-27 17:29:38 -04:00
cc566bb0cc Move patch testing to its own file
Because It's so freaking big!!
2024-06-27 16:52:22 -04:00
e8e4e35cd1 Explain what environment variables are needed in test panics
It helps me to re-learn what I need here :)
2024-06-27 16:51:24 -04:00
b7e5f914d5 Explicitly link to unshield library for now
I don't think this is the right solution, but I need to unbreak some
builds now.
2024-06-27 16:51:03 -04:00
39d7a5b703 Prevent overflow when loading high resolution textures in certain code paths
With the release of Dawntrail, these are now being hit - for example loading the
expansion logo in Astra. These are now converted to usize everywhere so it
prevents this from happening.
2024-06-26 23:45:50 -04:00
6700d1f3ac Try to yeet that build.rs 2024-05-26 08:59:53 -04:00
c1dd406be4 Oops, these paths are not supposed to be absolute 2024-05-26 07:56:20 -04:00
0c105ab089 Fix my stupid programming, we need to use into_iter() 2024-05-26 07:49:55 -04:00
3d8ea7c858 Check if the user and game directories are valid 2024-05-26 07:48:41 -04:00
b87f54f924 Add functions to find existing game/user directories on disk
Not tested yet but this is something we have needed for a while
2024-05-26 07:29:40 -04:00
0509edfcfd Fix another typo in README 2024-05-25 23:52:54 -04:00
735f18563a Detailed supported platforms and game versions 2024-05-25 23:52:33 -04:00
91560de96b Fix shape values not reading correctly 2024-05-25 23:26:11 -04:00
fdf07fd255 Add find_offset function
Currently working around the lack of a good extract() API
2024-05-25 10:47:48 -04:00
c1fb2c5fa7 Change repo url 2024-05-22 20:54:05 -04:00
ab3ccb5350 Add CI for updating docs 2024-05-23 00:48:41 +00:00
0fbb604c73 Derive Clone, Copy for ShaderStage 2024-05-18 11:53:13 -04:00
d700f81af9 Expose ShaderStage enum 2024-05-18 11:49:50 -04:00
e5caab2e64 Run rustfmt and fix more Clippy warnings 2024-05-18 09:42:07 -04:00
306a507969 Fix tests compilation 2024-05-04 14:24:37 -04:00
a1a50de62e Support chunked dat/index files
Needed for grabbing later expansion content that's split between chunks.
2024-05-04 14:20:45 -04:00
8ecbd74283 Better expose the color table rows for materials 2024-05-04 14:20:02 -04:00
5625950f2a Expose the color table & color dye table 2024-04-30 19:51:46 -04:00
139afb46fa Add support for reading the color dye table from a material 2024-04-30 19:48:32 -04:00
b595d48963 Add support for reading the color table from a material 2024-04-30 19:43:47 -04:00
c4e9697faa Support 3D textures
We only supported 2D textures, but 3D textures are needed for the tiling
textures.
2024-04-30 18:01:09 -04:00
a51d5b0a54 Expand staining template read support
Nothing is exposed in the API, but I think it's reading properly now.
2024-04-30 18:00:47 -04:00
149e9bb25b Simplify PBD parsing 2024-04-30 16:17:04 -04:00
0b77a3cfb0 Begin implementing reading Avfx files 2024-04-29 23:06:07 -04:00
b74fda45a9 Add STM module 2024-04-29 21:01:10 -04:00
171d516f38 Add AVFX module 2024-04-29 20:59:30 -04:00
172952af9b Add PAP module 2024-04-29 20:57:15 -04:00
4fbd2cb668 Add PHYB module 2024-04-29 20:52:25 -04:00
05ccc566e9 Add SCHD module 2024-04-29 20:49:24 -04:00
e588a9bbc9 Add TMB and SKP modules 2024-04-29 20:26:13 -04:00
8a1430378e Add IWC module 2024-04-29 20:19:04 -04:00
5924da0991 Add HWC module 2024-04-29 20:14:19 -04:00
6dec9ba5a5 Add SCD module 2024-04-29 20:11:32 -04:00
511be2532c Add SGB module 2024-04-29 20:08:14 -04:00
bb2effcd70 Add ULD module 2024-04-29 20:06:34 -04:00
f818cf5376 Add a simple extractor example 2024-04-29 19:09:58 -04:00
349a194060 Remove possible panic when checking if a file exists
Probably a leftover from me
2024-04-29 19:09:51 -04:00
89d026bf63 Remove usage of crc crate as a main dependency
This was temporarily used for shader key hashing, but now an original
implementation using zlib's crc32 function from crcracker
(https://github.com/NotNite/crcracker/) is used instead. Tests are added
and existing ones are used to ensure it's the same.
2024-04-29 18:57:15 -04:00
cd2fee1305 Note about PhysisSharp 2024-04-28 11:12:09 -04:00