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374 commits

Author SHA1 Message Date
149e9bb25b Simplify PBD parsing 2024-04-30 16:17:04 -04:00
0b77a3cfb0 Begin implementing reading Avfx files 2024-04-29 23:06:07 -04:00
b74fda45a9 Add STM module 2024-04-29 21:01:10 -04:00
171d516f38 Add AVFX module 2024-04-29 20:59:30 -04:00
172952af9b Add PAP module 2024-04-29 20:57:15 -04:00
4fbd2cb668 Add PHYB module 2024-04-29 20:52:25 -04:00
05ccc566e9 Add SCHD module 2024-04-29 20:49:24 -04:00
e588a9bbc9 Add TMB and SKP modules 2024-04-29 20:26:13 -04:00
8a1430378e Add IWC module 2024-04-29 20:19:04 -04:00
5924da0991 Add HWC module 2024-04-29 20:14:19 -04:00
6dec9ba5a5 Add SCD module 2024-04-29 20:11:32 -04:00
511be2532c Add SGB module 2024-04-29 20:08:14 -04:00
bb2effcd70 Add ULD module 2024-04-29 20:06:34 -04:00
349a194060 Remove possible panic when checking if a file exists
Probably a leftover from me
2024-04-29 19:09:51 -04:00
89d026bf63 Remove usage of crc crate as a main dependency
This was temporarily used for shader key hashing, but now an original
implementation using zlib's crc32 function from crcracker
(https://github.com/NotNite/crcracker/) is used instead. Tests are added
and existing ones are used to ensure it's the same.
2024-04-29 18:57:15 -04:00
6f5831e60d Swap BGRA to RGBA 2024-04-27 21:16:01 -04:00
fdfbfc2c6d Allow for multi-value float material constants 2024-04-27 18:43:49 -04:00
1823b1f084 Fix the shapes crashing on certain models
This is a hack to get things working for now
2024-04-27 18:43:32 -04:00
808b383949 Expose material constant data 2024-04-27 12:58:36 -04:00
f54e128bba Expose the default subview keys 2024-04-27 12:36:31 -04:00
499081beb2 Actually expose those new material parameters 2024-04-27 12:15:54 -04:00
6995392b5b Fix loading shader packages for Dawntrail 2024-04-27 11:55:16 -04:00
545888638e Expose shader keys, constants, samplers and shader values 2024-04-27 11:53:37 -04:00
b4a9c48823 Make ShaderKey Cloneable and Copyable 2024-04-26 22:40:42 -04:00
f2c360f7ea Set repr(C) on ShaderKey 2024-04-26 22:36:40 -04:00
cc729e38d8 Add crc method to SHPK for calculating it's value, add test for selector 2024-04-21 10:04:40 -04:00
58c3e15e2c Remove some more debug messages 2024-04-20 15:12:40 -04:00
d5b3b8a468 Run cargo fmt 2024-04-20 13:18:03 -04:00
6e50f03cd9 Fix yet more clippy warnings 2024-04-20 13:17:11 -04:00
79e6f20d86 Oops, remove accidental unwrap commit in Texture 2024-04-20 13:00:07 -04:00
3e00c35bd8 Switch to texture2ddecoder
This crate supports more BCn decoders which texpresso doesn't (like
BC7.)
2024-04-20 10:47:43 -04:00
1b055b3f7a Switch to libz-ng-sys
This is supposedly faster, and more importantly has less build
dependencies.
2024-04-20 10:12:24 -04:00
04eecd5030 Add basic support for B4G4R4A4 textures
Not sure if it's actually correct, but it works without crashing now.
2024-04-20 10:00:13 -04:00
ed9d7936e1 Improve the docs for model file ops and vertex declarations 2024-04-20 09:03:16 -04:00
60d6382fbf Fix compilation for execlookup 2024-04-19 19:14:07 -04:00
b4fe74cf7d Add a new module to extract strings from executables 2024-04-18 22:53:53 -04:00
5574e75325 Add support for reading dictionary files
This is the format used for such things as the vulgar word list. Credit
goes to Jim Kirisame who developed an existing tool to read this format!
2024-04-18 22:09:26 -04:00
b9110b58ec Some code cleanup in texture 2024-04-18 22:07:57 -04:00
99f79ddb6b Fix model submesh bone map size for Shadowbringers
Not entirely sure if this is correct yet, I need to test this more.
2024-04-17 21:59:23 -04:00
b1d0ccc90e Fix ps3/ps4 repository tests 2024-04-17 21:46:44 -04:00
370b6ac009 Remove the padding "fixes" for Dawntrail materials
According to https://github.com/TexTools/xivModdingFramework/pull/60 the
amount of color sets changed in Dawntrail.
2024-04-17 21:40:32 -04:00
774740c470 Remove temporary padding "fixes" for Dawntrail models
According to https://github.com/TexTools/xivModdingFramework/pull/60 the
bone table structure changed. Now the correct bone table is loaded for
Dawntrail.
2024-04-17 21:26:50 -04:00
2e27a999d6 Add types for short2/short4 vertex formats
As seen in 16d32cf5a8
2024-04-17 20:44:12 -04:00
7cf6ab8f60 Simplify texture code for now, add actual BC5 support 2024-04-17 20:43:11 -04:00
58f411005d Fix Dawntrail materials not loading
They changed the color set structures of course, so make sure not to
completely crash and burn on newer material versions.
2024-04-17 20:23:44 -04:00
b86eb29d81 Temporarily fix loading blend weights from Dawntrail 2024-04-17 20:22:50 -04:00
dff1a83809 Fix Dawntrail model loading
I figured out some crappy padding I need to add, not sure what these
exactly are yet!
2024-04-17 17:47:03 -04:00
2af1543c9b Fix index2 files never being added to GameData 2024-04-17 17:21:52 -04:00
140067c876 Fix the wrong underlying representation for Platform
I forgot that for index files, it's supposed to be u8 while for patch
files it's u16 (why??) This is now fixed.
2024-04-17 17:21:43 -04:00
33e9be8af1 Fix wrong platform strings
I personally confirmed this for PS3, unknown about PS4. Add TODOs about
other platforms.
2024-04-16 22:16:42 -04:00