.github/workflows | ||
.reuse | ||
benches | ||
examples | ||
LICENSES | ||
resources/tests | ||
src | ||
tests | ||
.gitignore | ||
Cargo.toml | ||
CONTRIBUTING.md | ||
deny.toml | ||
README.md |
Physis
Physis is a library for reading and writing FFXIV data. It doesn't only know how to read many formats, but it can write some of them too.
Supported Game Versions
All game versions are supported, including benchmark versions of the game. Only the Windows client data is tested and other platforms probably won't work.
Supported Platforms
Physis compiles and runs on all major platforms including Windows, macOS, Linux and WebAssembly.
Usage
If you want to use Physis in your Rust project, you can simply add it as a dependency in Cargo.toml
:
[dependencies]
physis = "0.4"
Documentation is available online at docs.xiv.zone. It's automatically updated as new commits are pushed to the main branch.
C# projects can use PhysisSharp which exposes Physis in C#.
C/C++ projects (or anything that can interface with C libraries) can use libphysis.
Building
You need to set up Rust and then run cargo build
. Although Physis is a library, we have a few examples you can run.
Contributing & Support
Feel free to submit patches to help fix bugs or add functionality. Filing issues is appreciated, but I do this in my free time so please don't expect professional support.
See CONTRIBUTING for more information about the project.
Credits & Thank You
- goatcorp (XIVQuickLauncher, docs.xiv.dev, and even more)
- Ioncannon (FFXIV Data Explorer) for the first documenting the file formats
- binrw team for an awesome Rust library!
- sha1-smol for a dependency-free SHA1 implementation
- FFXIVTools for it's Havok parsing implementation
- texture2ddecoder for it's BCn texture decoding functions.
And everyone else who writes FFXIV tools!
License
This project is licensed under the GNU General Public License 3. Some parts of the code or assets may be licensed differently, refer to the REUSE metadata.