5efa3c9663
Add EXD::get_row function
2025-04-28 23:36:51 -04:00
257f286990
Reduce fluff in README even more
2025-04-28 23:16:27 -04:00
8f7a6cc546
Simplify supported game versions in README
2025-04-28 23:11:22 -04:00
a6afff0d7a
Give patch_testing the same treatment as retail_testing
2025-04-28 23:05:20 -04:00
4725da2f3e
Remove unused hmac-sha512 dev-dependency
2025-04-28 23:03:03 -04:00
cf25a7f91f
Remove more launcher-only functions from Physis
...
These are now being moved to the separate Miscel library that can be
used standalone with Astra.
2025-04-28 22:58:51 -04:00
75a3eafaf2
Remove non-applicable comment on Language::None
2025-04-28 22:49:39 -04:00
6f0e85e143
Move dat to save data module
2025-04-28 22:48:45 -04:00
60493f8234
Remove custom string map functions in fiin parser
2025-04-28 22:46:11 -04:00
b7ab90e811
Fix Index2 parsing
...
This was a mess-up from a previous refactor, reading files from Index2
should work again!
2025-04-28 22:33:52 -04:00
475fa3b9aa
Add retail test for parsing Havok skeletons
2025-04-28 22:13:06 -04:00
a277131752
Allow skipping certain retail tests with FFXIV_IS_BENCHMARK env var
...
Benchmarks don't have item names, so there's no point in testing that
because it will always fail.
2025-04-28 22:05:15 -04:00
ebbb4c27d1
Add retail game test to find an item from the EXD sheet
2025-04-28 22:02:01 -04:00
e29e1bfde9
Revert some of the EXD reading changes to fix Item sheet parsing
2025-04-28 21:59:07 -04:00
3049014247
Rename integration_test to retail_test
...
Also make it use required-features instead of cfg attr'ing everything.
2025-04-28 21:49:41 -04:00
48a91b8418
Remove duplicate or not needed integration testing
2025-04-28 21:44:29 -04:00
6a09348af3
Update dependencies
2025-04-28 17:23:09 -04:00
fa2c2205da
Gloat about platform support in the README
2025-04-28 17:20:09 -04:00
e055bcce9b
Fix model test due to moved path
2025-04-28 17:18:45 -04:00
1e28c05f3a
Move log to save data module
2025-04-28 17:09:25 -04:00
da8bcf13c1
Move save data formats to their own module
...
I was struggling to think of a way to categorize these for a while, but
I believe these are referred to as "SaveData" internally. Anyway, that's
a good name!
2025-04-28 17:07:35 -04:00
61a24971c2
Move model stuff to it's own module
2025-04-28 16:57:02 -04:00
aae0055966
Add missing REUSE metadata
2025-04-28 16:54:02 -04:00
053cae89a2
Remove fluff from the README
2025-04-28 16:50:24 -04:00
26c4041b68
Refactor EXD parsing, begin adding write support
2025-04-28 16:42:32 -04:00
cdc39ad4b6
Partial map write support ( #9 )
...
This adds initial support for writing new/modified maps, which are made up of layer groups (LGB) and terrain (TERA). Neither one is really tested yet, but I started checking some simple examples and it seems to work.
2025-04-13 18:34:18 -04:00
d2e724227b
Add missing REUSe metadata
2025-03-31 16:11:23 -04:00
99238d9b5a
Add TryFrom implementations for Race, Tribe, Gender
2025-03-31 16:04:28 -04:00
06e1bb0ead
Improve race documentation a bit
2025-03-31 15:46:19 -04:00
49698c7f21
Check for invalid race/tribe combinations in get_race_id
2025-03-31 15:42:56 -04:00
baf0df4858
Rename "Subrace" to "Tribe"
...
Everything uses this terminology, from other projects to the game itself
(internally and in the UI.)
2025-03-31 15:38:42 -04:00
50ea4dde40
Begin Race and Subrace enums at 1
...
This simplifies charsave parsing and will be useful in other projects
like Kawari.
2025-03-31 15:33:57 -04:00
a34361b956
Try to reject erreonous planner.lgb files
2025-03-28 22:09:39 -04:00
eee7d5867f
Add some derives for ColumnDataType
2025-03-23 19:41:19 -04:00
8c7ba051ed
Add repr(C) to ColumnDataType
2025-03-23 19:38:03 -04:00
c6baabd404
Remove repr(C) from CharacterData
2025-03-23 19:28:14 -04:00
9fb0655ac5
Expose Hash struct
2025-03-23 19:21:03 -04:00
2db0717141
Fix EXD test
2025-03-23 18:40:44 -04:00
020480e82c
Make unknown_a & unknown_b fields of PatchEntry public
2025-03-17 17:36:12 -04:00
d3918c1382
Actually use row ids in EXD files
...
I'm an idiot, these row ids are here for a reason and are important for actually
reading Excel sheets. The API has changed to a read_row() function that takes a
row id, and I'll improve it before release.
2025-03-15 21:40:34 -04:00
3273070cef
Make more layer-related types public
2025-03-15 17:47:29 -04:00
bf0fb97d7c
Add missing REUSE metadata to new files
2025-03-15 17:40:25 -04:00
f8db40d74d
Improve layer group parsing (lgb files)
...
I guessed the name, it's more like a collection of layers. This actually fixes a
bunch of mistakes (on my part) as I copied the layout from Lumina, but added a
few changes to make it work with modern zones. There's a whole lot more work
here to do, but now it works to parse New & Old Gridania.
2025-03-15 17:38:54 -04:00
4269d41179
Implement Default for CustomizeData
2025-03-13 00:08:03 -04:00
0f631ca749
Derive Clone in CustomizeData
2025-03-13 00:05:14 -04:00
b61c3383b3
Add DatHeader so we can read gear sets without libxivdat
...
This is limited to just that one dat type for now, but we can expand it as we
add more parsers.
2025-03-11 17:45:00 -04:00
ed7618a5fa
Remove installer.rs that was supposed to be removed
2025-03-11 17:18:26 -04:00
87e3423e40
Move blowfish stuff into it's own module
...
This cleans up the big src folder we have, this doesn't have any API changes
though.
2025-03-11 17:17:31 -04:00
b54ee74802
Re-arrange SqPack-related formats into their own submodule
...
This is to make way for another dat module (for the stuff under the user
folder.) This kind of re-organization was inevitable anyway, and I gave the
structs new SqPack-y names to fit their new home.
2025-03-11 17:15:10 -04:00
591c5f55ed
Add zlib license to deny.toml
2025-03-11 16:51:53 -04:00