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physis/README.md
Joshua Goins e751ffa765 Update dependencies, remove bitrotten code, update docs
I updated our dependencies like binrw to 0.15, which is pretty nice as
that means we no longer depend on Syn 1.x. I also finally upgraded to
bitflags 2.x, which doesn't really mean anything except we're on
better supported version.

Additionally, I removed some bitrotten code that no longer compiles.
This was mostly benchmark stuff, but since I don't actively keep track
of that I felt it was better to remove it. I can always add it back once
I'm ready to tackle that again.
2025-05-09 15:16:23 -04:00

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Physis

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Physis is a library for reading and writing FFXIV data. It knows how to read many of the game's formats, and can write some of them too.

Supported Game Versions

All game versions are supported, including benchmark versions of the game. Only the Windows client data is tested and other platforms probably won't work.

Supported Platforms

Physis compiles and runs on all major platforms including Windows, macOS, Linux and WebAssembly.

Usage

Physis exposes it's API in a few different languages:

Rust

If you want to use Physis in your Rust project, you can simply add it as a dependency in Cargo.toml:

[dependencies]
physis = "0.4"

Documentation is available online at docs.xiv.zone. It's automatically updated as new commits are pushed to the main branch.

C/C++

C/C++ projects (or any language that can interface with C) can use libphysis.

C#

C# projects can use PhysisSharp which exposes part of the Physis API to C#.

Building

You need to set up Rust and then run cargo build. Although Physis is a library, we have a few examples you can run.

Contributing & Support

Feel free to submit patches to help fix bugs or add functionality. Filing issues is appreciated, but I do this in my free time so please don't expect professional support.

See CONTRIBUTING for more information about contributing back to the project!

Credits & Thank You

  • goatcorp (XIVQuickLauncher, docs.xiv.dev, and even more)
  • Ioncannon (FFXIV Data Explorer) for the first documenting the file formats
  • binrw team for an awesome Rust library!
  • sha1-smol for a dependency-free SHA1 implementation
  • FFXIVTools for it's Havok parsing implementation
  • texture2ddecoder for it's BCn texture decoding functions.

And everyone else who writes FFXIV tools!

License

GPLv3

This project is licensed under the GNU General Public License 3. Some parts of the code or assets may be licensed differently, refer to the REUSE metadata.