mirror of
https://github.com/redstrate/Physis.git
synced 2025-04-23 21:17:45 +00:00
156 lines
10 KiB
Markdown
Executable file
156 lines
10 KiB
Markdown
Executable file
# Physis
|
|
|
|
[](https://crates.io/crates/physis)
|
|
|
|
Physis is a library for reading and writing FFXIV data.
|
|
|
|
Even though this library was written with and for [Rust](https://www.rust-lang.org/) in mind, Physis has bindings for other languages:
|
|
* [PhysisSharp](https://github.com/redstrate/PhysisSharp) can be used in any C# application, and is built on top of libphysis.
|
|
* [libphysis](https://github.com/redstrate/libphysis) can be used for anything that can interface with the C FFI. [Novus](https://github.com/redstrate/Novus) and [Astra](https://github.com/redstrate/Astra) is built on top of libphysis, for example.
|
|
|
|
## Goals
|
|
|
|
Physis should:
|
|
|
|
* ... Make it easy for developers to tinker around with game data.
|
|
* ... Document file formats along the way, to make writing future and applications libraries easier.
|
|
* ... Make parsing data safe, and create automated tests when possible.
|
|
* ... Aim for minimal dependencies, and should be easy to use regardless of platform.
|
|
|
|
## Features
|
|
|
|
Here is a list of supported formats and their status:
|
|
|
|
| File Format | Read | Write | Note |
|
|
| --- | --- |-------|----------------------------------------------------------------------------------------------------|
|
|
| [Configuration files](https://docs.xiv.zone/format/cfg/) | ✅ | ✅ | |
|
|
| [Saved character data](https://docs.xiv.zone/format/chardat/) | ✅ | ❌ | Only some versions are currently supported. |
|
|
| [Chara make params](https://docs.xiv.zone/format/cmp/) | ✅ | ❌ | |
|
|
| Dictionaries | ✅ | ❌ | |
|
|
| [Excel data](https://docs.xiv.zone/format/exd/) | ✅ | ❌ | |
|
|
| [File infos](https://docs.xiv.zone/format/fiin/) | ✅ | ✅ | |
|
|
| Map layers | ✅ | ❌ | Layer support isn't well tested yet. |
|
|
| [Chat logs](https://docs.xiv.zone/format/log/) | ✅ | ❌ | Not all chat categories are discovered yet. |
|
|
| [Models](https://docs.xiv.zone/format/mdl/) | ✅ | ✅ | Adding custom shape keys aren't fully supported yet. |
|
|
| [Materials](https://docs.xiv.zone/format/mtrl/) | ✅ | ❌ | |
|
|
| Patch files | ✅ | ~ | ZiPatch writing support is currently being worked on, but many operations are not yet implemented. |
|
|
| Pre bone deformers | ✅ | ❌ | |
|
|
| [Shader packages](https://docs.xiv.zone/format/shpk/) | ✅ | ❌ | |
|
|
| [Skeletons](https://docs.xiv.zone/format/sklb/) | ✅ | ❌ | |
|
|
| Terrain | ✅ | ❌ | |
|
|
| [Textures](https://docs.xiv.zone/format/tex/) | ✅ | ❌ | Only some formats are supported. |
|
|
|
|
Physis also supports doing some other useful things other than reading and writing file formats:
|
|
|
|
* Extract game data from SqPack files, and list file hashes from index/index2.
|
|
* Apply game patches. Indexed ZiPatch is not yet supported, though.
|
|
* Blockfish ciphers for encrypting and decrypting [SqexArg](https://docs.xiv.zone/concept/sqexarg/).
|
|
* Extract retail installer contents, useful on Linux for avoiding having to run the InstallShield installer.
|
|
* Construct paths to equipment, items, faces, and other useful models.
|
|
* Extract strings from executables.
|
|
|
|
## Supported Game Versions
|
|
|
|
| Version | Works | Note |
|
|
|----------------------|-------|----------------------------------------------------------------------------------|
|
|
| A Realm Reborn (2.x) | ??? | Have yet to test. |
|
|
| Heavensward (3.x) | ??? | Have yet to test. |
|
|
| Stormblood (4.x) | ??? | Have yet to test. |
|
|
| Shadowbringers (5.x) | ✅ | |
|
|
| Endwalker (6.x) | ✅ | |
|
|
| Dawntrail (7.x) | ✅ | Visual formats (models, materials, etc) by Physis crashes the 7.x retail client. |
|
|
|
|
Note that only Windows versions of the game is supported at the moment.
|
|
|
|
## Usage
|
|
|
|
If you want to use Physis in your Rust project, you can simply add it as a dependency in `Cargo.toml`:
|
|
|
|
```toml
|
|
[dependencies]
|
|
physis = "0.4"
|
|
```
|
|
|
|
Documentation is available online at [docs.xiv.zone](https://docs.xiv.zone/docs/physis). It's automatically updated as new
|
|
commits are pushed to the main branch.
|
|
|
|
C# projects can use [PhysisSharp](https://github.com/redstrate/PhysisSharp) which exposes Physis in C#.
|
|
|
|
C/C++ projects (or anything that can interface with C libraries) can use [libphysis](https://github.com/redstrate/libphysis).
|
|
|
|
## Building
|
|
|
|
Physis only has a few dependencies, and very little if nothing is turned on by default. You need to set up [Rust](https://www.rust-lang.org/learn/get-started) and then run `cargo build`.
|
|
|
|
If you want to build the `game_install` feature, you also need to install [unshield](https://github.com/twogood/unshield).
|
|
|
|
## Development
|
|
|
|
If you're interested to read how these formats work in more detail, see [xiv.dev](https://xiv.dev/) and
|
|
[docs.xiv.zone](https://docs.xiv.zone).
|
|
|
|
### Testing
|
|
|
|
One of the main goals of Physis is to avoid accidental regressions, this is especially important when handling game
|
|
data that might take hours to download.
|
|
|
|
#### Unit Testing
|
|
|
|
There are a set of basic unit tests you can run via `cargo test`. You can also find the relevant test resources in `resources/tests`.
|
|
This does **NOT** contain copyrighted material, but actually fake game data created by Physis itself. These tests are
|
|
run automatically by the CI.
|
|
|
|
#### Retail Testing
|
|
|
|
There are some tests and benchmarks require the environment variable `FFXIV_GAME_DIR` to be set. By default, these are disabled
|
|
since they require a legitimate copy of the retail game data. These tests can be turned on via the `retail_game_testing`
|
|
feature.
|
|
|
|
#### Patch Testing
|
|
|
|
Patching is an extremely sensitive operation since it is not easily reversible if done wrong. Repairing the game files
|
|
is an option, but it's time-consuming and not yet implemented in Physis. To prevent regressions in patching the
|
|
game, I have set up a testing bed for cross-checking our implementation with others. Currently, this is limited to XIVLauncher's implementation,
|
|
but I will eventually adopt a way to test the retail patch installer as well.
|
|
|
|
1. Enable the `patch_testing` feature.
|
|
2. Set a couple of environment variables:
|
|
* `FFXIV_PATCH_DIR` is the directory of patches to install. It should be structured as `$FFXIV_PATCH_DIR/game/D2017.07.11.0000.0001.patch`.
|
|
* `FFXIV_XIV_LAUNCHER_PATCHER` should be the path to the XIVLauncher patcher executable. If you're running on Linux, we will handle running Wine for you.
|
|
* `FFXIV_INSTALLER` is the path to the installer executable. This will be installed using the usual InstallShield emulation physis already includes.
|
|
|
|
As you can see, you must have the previous patches downloaded first as well as the installer before running the tests.
|
|
This is left up to the developer to figure out how to download them legally.
|
|
|
|
**Note:** These tests create the `game_test` and `game_test_xivlauncher` folders in `$HOME` and does not
|
|
delete them on exit, in case you want to check on the results. You may want to remove these folders as they
|
|
are full game installations and take up a considerable amount of space.
|
|
|
|
#### Semver and Dependency Checks
|
|
|
|
Even though package management in Rust is easier, it's a double-edged sword. I try to prevent getting carried away
|
|
from including crates - but the ones we do include, have to get checked often. I use `cargo deny` to check my
|
|
dependencies for mismatched versions, deprecation warnings, updates and more. This is also run on the CI!
|
|
|
|
Making sure that the library is semver-compliant is also important, and I use `cargo semver` for this task. This is to ensure the API does not break when moving between patch
|
|
versions.
|
|
|
|
## Contributing & Support
|
|
|
|
The best way you can help is by [monetarily supporting me](https://redstrate.com/fund/) or by submitting patches to
|
|
help fix bugs or add functionality. Filing issues is appreciated, but I do this in my free time so please don't expect professional support.
|
|
|
|
## Credits & Thank You
|
|
- [goatcorp](https://goatcorp.github.io) (XIVQuickLauncher, docs.xiv.dev, and even more)
|
|
- [Ioncannon](http://ffxivexplorer.fragmenterworks.com/research.php) (FFXIV Data Explorer) for the first documenting the file formats
|
|
- [binrw team](https://binrw.rs) for an awesome Rust library!
|
|
- [sha1-smol](https://github.com/mitsuhiko/sha1-smol) for a dependency-free SHA1 implementation
|
|
* [FFXIVTools](https://github.com/dlunch/FFXIVTools) for it's Havok parsing implementation
|
|
|
|
And everyone else who writes FFXIV tools!
|
|
|
|
## License
|
|
|
|

|
|
|
|
This project is licensed under the GNU General Public License 3. Some parts of the code or assets may be licensed differently, refer to the REUSE metadata.
|