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prism/platforms/sdl/CMakeLists.txt

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include(../../cmake/AddPlatformExecutable.cmake)
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if(ENABLE_METAL)
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find_library(METAL Metal)
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set(EXTRA_LIBRARIES GFXMetal ${METAL} ${EXTRA_LIBRARIES})
set(EXTRA_SRC ${CMAKE_CURRENT_SOURCE_DIR}/sdl_metal.mm ${EXTRA_SRC})
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endif()
if(ENABLE_VULKAN)
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set(EXTRA_LIBRARIES GFXVulkan ${EXTRA_LIBRARIES})
set(EXTRA_SRC ${CMAKE_CURRENT_SOURCE_DIR}/sdl_vulkan.cpp ${EXTRA_SRC})
endif()
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if(ENABLE_DX12)
set(EXTRA_LIBRARIES GFXDX12 ${EXTRA_LIBRARIES})
endif()
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if(TARGET SDL2::SDL2)
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set(EXTRA_LIBRARIES SDL2::SDL2 ${EXTRA_LIBRARIES})
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endif()
if(TARGET SDL2::Main)
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set(EXTRA_LIBRARIES SDL2::Main ${EXTRA_LIBRARIES})
endif()
if(TARGET SDL2::SDL2main)
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set(EXTRA_LIBRARIES SDL2::SDL2main ${EXTRA_LIBRARIES})
endif()
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add_platform(
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SRC
${CMAKE_CURRENT_SOURCE_DIR}/file.cpp
${EXTRA_SRC}
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MAIN_FILE
main.cpp.in
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EXECUTABLE_PROPERTIES
MACOSX_BUNDLE ON
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in"
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LINK_LIBRARIES
Core
GFXDummy
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${EXTRA_LIBRARIES}
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)
function(add_platform_commands target)
if(ENABLE_MACOS)
set(DUMMY_NAME ${target}-CopyShaders)
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add_custom_target(${DUMMY_NAME} ALL DEPENDS ${CMAKE_BINARY_DIR}/${target}-dummy)
add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/${target}-dummy
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COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:${target}>/../Resources/shaders
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_BINARY_DIR}/shaders $<TARGET_FILE_DIR:${target}>/../Resources/shaders
)
add_dependencies(${target} ${DUMMY_NAME})
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endif()
if(NOT SKIP_DATA)
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file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin/data)
add_custom_target(${target}_copy_assets
COMMAND ${CMAKE_COMMAND} -E copy_directory /home/josh/Development/prism/example/data/ ${CMAKE_BINARY_DIR}/bin/data
)
add_dependencies(${target} ${target}_copy_assets)
endif()
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endfunction()