16 lines
276 B
C++
16 lines
276 B
C++
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#pragma once
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#include <vulkan/vulkan.h>
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#include "gfx_renderpass.hpp"
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class GFXVulkanRenderPass : public GFXRenderPass {
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public:
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VkRenderPass handle = VK_NULL_HANDLE;
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unsigned int numAttachments = 0;
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int depth_attachment = -1;
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bool hasDepthAttachment = false;
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};
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