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prism/engine/gfx/vulkan/src/gfx_vulkan_renderpass.hpp
2020-08-11 12:07:21 -04:00

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#pragma once
#include <vulkan/vulkan.h>
#include "gfx_renderpass.hpp"
class GFXVulkanRenderPass : public GFXRenderPass {
public:
VkRenderPass handle = VK_NULL_HANDLE;
unsigned int numAttachments = 0;
int depth_attachment = -1;
bool hasDepthAttachment = false;
};