#include "gfx_dx12.hpp"
#include <d3d12.h>
#include <dxgi1_6.h>
#include <d3dcompiler.h>
#include <wrl.h>
using namespace Microsoft::WRL;
ComPtr<ID3D12Device> g_Device;
bool gfx_dx12::initialize(const GFXCreateInfo& info) {
return true;
}
const char* gfx_dx12::get_name() {
return "DX12";