set(CMAKE_FOLDER "Tools")
if(NOT NEEDS_HOSTED_SHADER_COMPILER)
add_subdirectory(shadercompiler)
endif()
if(BUILD_TOOLS)
add_subdirectory(common)
add_subdirectory(assetpipeline)
add_subdirectory(fontcompiler)
add_subdirectory(editor)
add_subdirectory(modelcompiler)
add_subdirectory(cutsceneeditor)