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prism/tools/CMakeLists.txt
Joshua Goins 526f35d953 Add asset pipeline tool to aid in converting to compiled game formats
This isn't invoked automatically (yet) but right now already compiles
non-existent models from the "content" directory to the game directory.
2022-05-21 17:52:24 -04:00

14 lines
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CMake
Executable file

set(CMAKE_FOLDER "Tools")
if(NOT NEEDS_HOSTED_SHADER_COMPILER)
add_subdirectory(shadercompiler)
endif()
if(BUILD_TOOLS)
add_subdirectory(common)
add_subdirectory(assetpipeline)
add_subdirectory(fontcompiler)
add_subdirectory(editor)
add_subdirectory(modelcompiler)
add_subdirectory(cutsceneeditor)
endif()