This isn't invoked automatically (yet) but right now already compiles non-existent models from the "content" directory to the game directory.
14 lines
336 B
CMake
Executable file
14 lines
336 B
CMake
Executable file
set(CMAKE_FOLDER "Tools")
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if(NOT NEEDS_HOSTED_SHADER_COMPILER)
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add_subdirectory(shadercompiler)
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endif()
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if(BUILD_TOOLS)
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add_subdirectory(common)
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add_subdirectory(assetpipeline)
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add_subdirectory(fontcompiler)
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add_subdirectory(editor)
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add_subdirectory(modelcompiler)
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add_subdirectory(cutsceneeditor)
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endif()
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