#pragma once
#include <memory>
#include "vector.hpp"
#include "object.hpp"
class btBroadphaseInterface;
class btDefaultCollisionConfiguration;
class btCollisionDispatcher;
class btSequentialImpulseConstraintSolver;
class btDiscreteDynamicsWorld;
class Physics {
public:
Physics();
~Physics();
void update(float deltaTime);
void reset();
void remove_object(prism::Object obj);
struct RayResult {
bool hasHit;
prism::float3 location;
};
RayResult raycast(prism::float3 from, prism::float3 to);
private:
std::unique_ptr<btBroadphaseInterface> broadphase;
std::unique_ptr<btDefaultCollisionConfiguration> collisionConfiguration;
std::unique_ptr<btCollisionDispatcher> dispatcher;
std::unique_ptr<btSequentialImpulseConstraintSolver> solver;
std::unique_ptr<btDiscreteDynamicsWorld> world;