Archived
1
Fork 0

Static cast to float in ShadowPass::render_sun

This commit is contained in:
Joshua Goins 2022-03-06 19:17:32 -05:00
parent f49ef792ab
commit 1c8e563e10

View file

@ -193,8 +193,8 @@ void ShadowPass::render_sun(GFXCommandBuffer* command_buffer, Scene& scene, pris
command_buffer->set_render_pass(info);
Viewport viewport = {};
viewport.width = render_options.shadow_resolution;
viewport.height = render_options.shadow_resolution;
viewport.width = static_cast<float>(render_options.shadow_resolution);
viewport.height = static_cast<float>(render_options.shadow_resolution);
command_buffer->set_viewport(viewport);
@ -231,9 +231,9 @@ void ShadowPass::render_spot(GFXCommandBuffer* command_buffer, Scene& scene, pri
command_buffer->set_render_pass(info);
Viewport viewport = {};
viewport.width = render_options.shadow_resolution;
viewport.height = render_options.shadow_resolution;
viewport.width = static_cast<float>(render_options.shadow_resolution);
viewport.height = static_cast<float>(render_options.shadow_resolution);
command_buffer->set_viewport(viewport);
const Matrix4x4 perspective = prism::perspective(radians(90.0f), 1.0f, 0.1f, 100.0f);
@ -282,8 +282,8 @@ void ShadowPass::render_point(GFXCommandBuffer* command_buffer, Scene& scene, pr
command_buffer->set_render_pass(info);
Viewport viewport = {};
viewport.width = render_options.shadow_resolution;
viewport.height = render_options.shadow_resolution;
viewport.width = static_cast<float>(render_options.shadow_resolution);
viewport.height = static_cast<float>(render_options.shadow_resolution);
command_buffer->set_viewport(viewport);